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- Cure Blindness: Cures blindness.
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- Daze: Will cause those affected to do one of several things. They may attack their enemies, their friends, or run away.
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- Detect Secret: Will increase the parties chance of discovering secret areas.
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- Electric Pulse
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- Damage: 2-8 x Power
- Range: 10
- Target: Fixed Size
- Sight: YES
- Duration: NA
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- Heat Ray
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- Damage: 2-8
- Range: 2 x Power
- Target: Ray
- Sight: Yes
- Duration: NA
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- Magic Missile
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- Damage: 1-4
- Range: 15
- Target: Multi Target
- Sight: Yes
- Duration: NA
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- Monster Summoning I: Will summon creatures from the void to fight for the caster during battle.
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- Steel Rain
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- Damage: 2-8
- Range: 10
- Target: Greater x Power
- Sight: NO
- Duration: NA
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- Stinking Cloud
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- Damage: Cause Helpless
- Range: 4
- Target: Fixed Size, 4x4
- Sight: NO
- Duration: 1 x Power, +35% Save
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- Suggestion: Allows the caster to place ideas into the mind of someone whom they are conversing with.
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- Vorpal Plate: Will make those affected harder to hit in combat.
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- Wall of Fog
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- Damage: 6-12
- Range: 6
- Target: Wall, Can Rotate
- Sight: NO
- Duration: 1 x Power
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